Black to playPosition before the recommended move. Green arrow: the recommended move.

One way to reach it: 1. e4 c6 2. d4 d5 3. e5 Bg4 4. Nf3

FENrn1qkbnr/pp2pppp/2p5/3pP3/3P2b1/5N2/PPP2PPP/RNBQKB1R b KQkq -

Caro-Kann Defense

Caro-Kann Defense: what to play after d4?

Best move

e6-0.01Equal

Pawn e7 → e6

Analyze this position →
Games played
3.79M
To move
Black
Evaluation
-0.01
Depth
25

Game counts: Lichess opening book. Move ranking and evaluation: Stockfish. How this page is built

Understanding the position: e6 and the alternatives

In the Caro-Kann Defense Advance Variation, the overwhelming standard choice for Black is e6, which secures the center and solidifies the light squares after placing the bishop on g4. This primary option evaluates at -0.01 according to engine analysis and appears in 77.9% of games (2.95M recorded), giving Black reliable equality. White scores 45.7% from this tabiya, making it Black's most reliable route toward a balanced middlegame.

The Strategic Value of e6

The essential concept behind e6 is completing Black's pawn chain while leaving the light-squared bishop active outside of the structure. By waiting to play the pawn forward until the bishop reached g4, Black avoids the French Defense's traditional problem of a hemmed-in piece on c8. The engine main line illustrates a typical plan where Black strikes at White's center: e6 c3 c5 dxc5 Bxf3 Qxf3. In this continuation, Black surrenders the bishop pair to damage or deflect White's piece coordination while dismantling the white pawn center.

Alternatives and Early Simplifications

While e6 dominates the recorded games, other options exist. The immediate trade Bxf3 is chosen in 8.2% of games (312K recorded) and carries an engine evaluation of +0.37, leading to play such as Bxf3 Qxf3 e6 Nd2 Qc7 Qg3, where White scores 47.5%. Alternatively, the sharp counter-thrust c5 accounts for 11.4% of games (432K recorded) with an evaluation of +0.41, proceeding via c5 dxc5 Nc6 c3 e6 b4. More passive developmental tries like Nd7 (2.1% of games, +0.43 eval, 50.2% White score) or h6 (0.3% of games, +0.46 eval, 50.5% White score) allow White a slight initiative without challenging the center directly.

What else gets played here

Move choices from 3.79M games in the opening book, with the engine's evaluation of each.

MoveEvaluationPlayedGamesWhite score
e6Engine pick-0.0178%2.95M46%
c5+0.4111%432K46%
Bxf3+0.378%312K48%
Nd7+0.432%81K50%
h6+0.460%13K51%

Evaluation in pawns, from White's point of view: + favours White, − favours Black. White score: White's wins plus half the draws, over the games where that move was played and the result is known.

Frequently asked questions

What is the best move for Black in the Caro-Kann Defense?

Black to play. Stockfish recommends e6 (Pawn e7 → e6), evaluated at -0.01: Equal.

How often does this position occur?

This position has been reached 3.79M times in the opening book.