Caro-Kann Defense: Endgame Variation: what should Black play?
Best move
Nf6+0.20Equal
Knight g8 → f6
Close behind: g6 (+0.24)
Most played here: Bg4 (59% of games)
Analyze this position →- Games played
- 982K
- To move
- Black
- Evaluation
- +0.20
- Depth
- 25
Game counts: Lichess opening book. Move ranking and evaluation: Stockfish. How this page is built
Black to playPosition before the recommended move. Green arrow: the recommended move.
One way to reach it: 1. e4 c6 2. Nf3 d5 3. d3 dxe4 4. dxe4 Qxd1+ 5. Kxd1
FEN
rnb1kbnr/pp2pppp/2p5/8/4P3/5N2/PPP2PPP/RNBK1B1R b kq -Understanding the position: Nf6 and the alternatives
In the Caro-Kann Defense: Endgame Variation (ECO B10), the engine's preferred continuation for Black is Nf6, which carries an evaluation of +0.20 and has been chosen in 35.8% of recorded games (352K recorded). Developing the knight immediately prepares kingside play, while Black scores well against White's 47.8% score from this position. The most frequent human alternative is Bg4, played in 59.3% of database games (582K recorded) with an evaluation of +0.25.
The Strategic Value of Nf6
Opting for Nf6 allows Black to bring a kingside minor piece into active play without committing the light-squared bishop prematurely. A primary illustrative engine continuation runs Nf6 Nbd2 g6 a4 Bh6 a5, where Black prepares kingside fianchetto structures while White expands on the queenside. This setup keeps Black's defensive perimeter solid while disputing central territory against White's misplaced king on d1.
Alternative Human Approaches
Although Nf6 holds the slight edge according to engine calculations, Bg4 is the move most frequently seen in practice, accounting for 59.3% of recorded master and online games. The engine evaluates Bg4 at +0.25, leading into the illustrative continuation Bg4 Nd2 g6 Be2 Nf6 Ne1, where White scores 48.5%. By actively developing the bishop before White can restrict it, Black contests the f3-knight directly.
Additional Setup Options
Other minor lines include Nd7, seen in 3.0% of encounters (29K recorded, White scoring 49.9%), and g6, seen in 2.0% of games (19K recorded, White scoring 50.3%). Both moves share an evaluation of +0.24 to +0.25 and typically transition into lines such as Nd7 a4 g6 Ne1 a5 Nd2 or g6 Ne1 Nd7 a4 a5 Nd2. Lastly, a5 remains an engine alternative assessed at +0.28, featuring the sample sequence a5 a4 Nf6 Nfd2 g6 f3.
What else gets played here
Move choices from 982K games in the opening book, with the engine's evaluation of each.
| Move | Evaluation | Played | Games | White score |
|---|---|---|---|---|
| Bg4 | +0.25 | 582K | 48% | |
| Nf6Engine pick | +0.20 | 352K | 48% | |
| Nd7 | +0.25 | 29K | 50% | |
| g6 | +0.24 | 19K | 50% | |
| a5 | +0.28 | — | — | — |
Evaluation in pawns, from White's point of view: + favours White, − favours Black. White score: White's wins plus half the draws, over the games where that move was played and the result is known.
More positions in the Caro-Kann Defense
- White to playBest moveNc3Knight b1 → c3Caro-Kann Defense122M games
- Black to playBest moved5Pawn d7 → d5Caro-Kann Defense88M games
- White to playBest movee5Pawn e4 → e5Caro-Kann Defense81M games
- Black to playBest movedxe4Pawn d5 → e4Caro-Kann Defense27M games
- White to playBest moved4Pawn d2 → d4Caro-Kann Defense19M games
- Black to playBest moved5Pawn d7 → d5Caro-Kann Defense: Hillbilly Attack17M games
Frequently asked questions
What is the best move for Black in the Caro-Kann Defense: Endgame Variation?
Black to play. Stockfish recommends Nf6 (Knight g8 → f6), evaluated at +0.20: Equal.
How often does this position occur?
This position has been reached 982K times in the opening book.