C20King's Pawn Game

King's Pawn Game: Beyer Gambit: what should White play?

Best move

dxe5+1.77White has a large advantage

Pawn d4 → e5

Analyze this position →
Games played
2.57M
To move
White
Evaluation
+1.77
Depth
25

Game counts: Lichess opening book. Move ranking and evaluation: Stockfish. How this page is built

White to playPosition before the recommended move. Green arrow: the recommended move.

One way to reach it: 1. e4 e5 2. d4 d5

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Understanding the position: dxe5 and the alternatives

In the King's Pawn Game: Beyer Gambit (ECO C20), the recommended move for White is dxe5, which secures an engine evaluation of +1.77. Capturing the central pawn resolves the mutual tension on the d4 and e5 squares in White's favor, establishing a material plus that Black struggles to offset. White scores 59.3% from this choice, making it the most statistically successful and theoretically sound continuation.

The dominance of dxe5

Choosing dxe5 is by far the primary choice in this setup, appearing in 68.1% of recorded games (1.75M recorded). By accepting the pawn on e5, White immediately seizes an advantage while leaving Black to solve developmental issues. An illustrative engine continuation runs dxe5 Ne7 Nc3 d4 Nb5 Nbc6, where White holds the extra pawn and prepares to withstand Black's counterplay in the center.

Alternative central captures and transpositions

White can also play exd5, which is chosen in 16.6% of games (427K recorded) with an evaluation of +0.28 and a 54.2% score. A sample continuation follows exd5 Qxd5 Nc3 Qxd4 Qxd4 exd4, which quickly simplifies into an equalized endgame. Another option is Nf3, played in 7.7% of games (197K recorded) with an evaluation of +0.45 and a 54.8% score, illustrating lines such as Nf3 exd4 Qxd4 Nc6 Bb5 dxe4.

Minor options and evaluations

Less critical tries include developing moves like Nc3 and Ne2. Developing the knight via Nc3 occurs in 7.6% of games (194K recorded), scoring 54.8% despite an engine evaluation of -0.08, leading into Nc3 dxe4 Nge2 Nc6 Be3 Bb4. Similarly, Ne2 rates at -0.05 with the sample sequence Ne2 dxe4 Nbc3 Nc6 Be3 Bb4. Because these knight developments yield dynamic equality, dxe5 remains the most decisive pathway to claim the advantage.

What else gets played here

Move choices from 2.57M games in the opening book, with the engine's evaluation of each.

MoveEvaluationPlayedGamesWhite score
dxe5Engine pick+1.7768%1.75M59%
exd5+0.2817%427K54%
Nf3+0.458%197K55%
Nc3-0.088%194K55%
Ne2-0.05———

Evaluation in pawns, from White's point of view: + favours White, − favours Black. White score: White's wins plus half the draws, over the games where that move was played and the result is known.

Frequently asked questions

What is the best move for White in the King's Pawn Game: Beyer Gambit?

White to play. Stockfish recommends dxe5 (Pawn d4 → e5), evaluated at +1.77: White has a large advantage.

How often does this position occur?

This position has been reached 2.57M times in the opening book.