King's Pawn Game: Wayward Queen Attack, Kiddie Countergambit: what should White play?
- Games played
- 4.75M
- To move
- White
- Evaluation
- -0.21
- Depth
- 25
Game counts: Lichess opening book. Move ranking and evaluation: Stockfish. How this page is built
White to playPosition before the recommended move. Green arrow: the recommended move.
One way to reach it: 1. e4 e5 2. Qh5 Nf6
FEN
rnbqkb1r/pppp1ppp/5n2/4p2Q/4P3/8/PPPP1PPP/RNB1KBNR w KQkq -Understanding the position: Qxe5+ and the alternatives
In the King's Pawn Game: Wayward Queen Attack, Kiddie Countergambit (ECO C20), White should play Qxe5+. This capture accepts the offered central pawn with check and constitutes the overwhelming choice in opening theory, appearing in 93.4% of recorded games (4.43M recorded). Engine analysis evaluates Qxe5+ at -0.21, making it the most resilient option on the board while securing White a 49.2% scoring rate.
Capturing the central pawn with check
The capture Qxe5+ immediately punishes Black's decision to bypass the defense of e5 in favor of attacking the white queen. Rather than retreating, White collects material while forcing Black to resolve the check to the king. An illustrative engine continuation demonstrates how dynamic play unfolds following Qxe5+ Be7 Qf4 Nc6 e5 Nh5. In this path, White preserves a material advantage, although the exposed position of the white queen requires careful handling against Black's piece development.
Passive retreats and alternatives
Retreating the queen without capturing the pawn significantly worsens White's prospects. The retreat Qf3 is the second most common choice, seen in 5.8% of games (273K recorded), but drops the engine evaluation to -1.32, where White scores 46.4%. Similarly, Qe2 appears in 0.3% of games (15K recorded) with an evaluation of -0.99 and a 42.0% score, illustrated by Qe2 d5 exd5 Be7 Nc3 O-O. Less frequent choices such as Qh4 (-1.54 eval, 0.2% frequency) and Qg5 (-1.58 eval, 0.3% frequency) also hand Black a noticeable developmental advantage. Material capture via Qxe5+ remains the only move that keeps the position near parity.
What else gets played here
Move choices from 4.75M games in the opening book, with the engine's evaluation of each.
| Move | Evaluation | Played | Games | White score |
|---|---|---|---|---|
| Qxe5+Engine pick | -0.21 | 4.43M | 49% | |
| Qf3 | -1.32 | 273K | 46% | |
| Qg5 | -1.58 | 16K | 42% | |
| Qe2 | -0.99 | 15K | 42% | |
| Qh4 | -1.54 | 9.1K | 40% |
Evaluation in pawns, from White's point of view: + favours White, − favours Black. White score: White's wins plus half the draws, over the games where that move was played and the result is known.
More positions in the King's Pawn Game
- Black to playBest movee5Pawn e7 → e5King's Pawn Game1.5B games
- White to playBest moveNf3Knight g1 → f3King's Pawn Game569M games
- Black to playBest moveNc6Knight b8 → c6King's Pawn Game: Leonardis Variation40M games
- White to playBest moveNxe5Knight f3 → e5King's Pawn Game: Busch-Gass Gambit21M games
- Black to playBest moveNf6Knight g8 → f6King's Pawn Game: Napoleon Attack14M games
- White to playBest moveBc4Bishop f1 → c4King's Pawn Game: Wayward Queen Attack12M games
Frequently asked questions
What is the best move for White in the King's Pawn Game: Wayward Queen Attack, Kiddie Countergambit?
White to play. Stockfish recommends Qxe5+ (Queen h5 → e5), evaluated at -0.21: Equal.
How often does this position occur?
This position has been reached 4.75M times in the opening book.