King's Pawn Game: Wayward Queen Attack: what should Black play?
- Games played
- 25K
- To move
- Black
- Evaluation
- -0.76
- Depth
- 22
Game counts: Lichess opening book. Move ranking and evaluation: Stockfish. How this page is built
Black to playPosition before the recommended move. Green arrow: the recommended move.
One way to reach it: 1. e4 e5 2. Qh5 g6 3. Qf3
FEN
rnbqkbnr/pppp1p1p/6p1/4p3/4P3/5Q2/PPPP1PPP/RNB1KBNR b KQkq -Understanding the position: Nf6 and the alternatives
In the King's Pawn Game: Wayward Queen Attack, Black reaches a comfortable position after deflecting White's early queen sortie. The strongest response according to engine evaluation is Nf6 (-0.76), which develops a minor piece while blocking White's pressure against the f7 square. Across 25,082 recorded games in this position, Black comfortably controls key central squares and prepares natural kingside development.
Development and Central Control with Nf6
The primary recommendation, Nf6, develops the kingside knight to its most active square, preventing any immediate mating ideas on f7 and preparing further piece coordination. Black utilizes the space created by the earlier pawn thrust to fianchetto the dark-squared bishop, quickly establishing harmony between pieces. An illustrative continuation demonstrating Black's smooth expansion runs Nf6 Bc4 c6 Nc3 Bg7 Nge2, where Black prepares central solidity with c6 while maintaining an advantage.
Fianchetto Approaches and Minor Variations
Developing the bishop immediately via Bg7 is an equally reliable alternative, evaluated closely at -0.70. This line typically transposes into standard structures via Bg7 Bc4 Nf6 Nc3 c6 Nge2, securing the long diagonal and bolstering the kingside before committing the knight. Solid pawn setups such as c6 (-0.59) and d6 (-0.53) also remain playable, blunting White's minor pieces early on.
Queenside Piece Placement via Nc6
Another traditional path is Nc6 (-0.38), reinforcing the e5 pawn and developing the queenside knight. While still favorable for Black, it rates slightly lower than the top choices because it blocks the c-pawn from supporting the center. In the engine continuation Nc6 Bc4 Nf6 Ne2 d6 Nbc3, Black retains an organized camp, but early kingside activity remains the most direct way to capitalize on White's premature queen excursion.
What else gets played here
| Move | Evaluation | Played | Games |
|---|---|---|---|
| Nf6Engine pick | -0.76 | — | — |
| Bg7 | -0.70 | — | — |
| c6 | -0.59 | — | — |
| d6 | -0.53 | — | — |
| Nc6 | -0.38 | — | — |
Evaluation in pawns, from White's point of view: + favours White, − favours Black.
More positions in the King's Pawn Game
- Black to playBest movee5Pawn e7 → e5King's Pawn Game1.5B games
- White to playBest moveNf3Knight g1 → f3King's Pawn Game569M games
- Black to playBest moveNc6Knight b8 → c6King's Pawn Game: Leonardis Variation40M games
- White to playBest moveNxe5Knight f3 → e5King's Pawn Game: Busch-Gass Gambit21M games
- Black to playBest moveNf6Knight g8 → f6King's Pawn Game: Napoleon Attack14M games
- White to playBest moveBc4Bishop f1 → c4King's Pawn Game: Wayward Queen Attack12M games
Frequently asked questions
What is the best move for Black in the King's Pawn Game: Wayward Queen Attack?
Black to play. Stockfish recommends Nf6 (Knight g8 → f6), evaluated at -0.76: Black is better.
How often does this position occur?
This position has been reached 25K times in the opening book.