King's Pawn Game: McConnell Defense: what should White play?
- Games played
- 65K
- To move
- White
- Evaluation
- +1.56
- Depth
- 22
Game counts: Lichess opening book. Move ranking and evaluation: Stockfish. How this page is built
White to playPosition before the recommended move. Green arrow: the recommended move.
One way to reach it: 1. e4 e5 2. Nf3 Qf6 3. Bc4 Qg6
FEN
rnb1kbnr/pppp1ppp/6q1/4p3/2B1P3/5N2/PPPP1PPP/RNBQK2R w KQkq -Understanding the position: Nc3 and the alternatives
In the King's Pawn Game: McConnell Defense, White has reached a critical juncture where Black's queen on g6 exerts pressure on both e4 and g2. The premier continuation for White is Nc3 (eval +1.56), which develops a minor piece, defends the central pawn, and prepares energetic counter-tactics in the center. Another highly rated option with the highest engine score is the direct central strike d4 (eval +1.66).
Central Development and Tactical Resources
White's primary choice, Nc3, focuses on rapid development to punish Black's early queen excursion. With 64,983 games recorded at this exact position, the move directly secures e4 while preparing an active role for White's pieces. An illustrative continuation demonstrates how White can fight for space: Nc3 Nc6 d4 exd4 Nb5 Bd6. By prioritizing piece activity over passive defense, White swiftly generates tactical threats against Black's underdeveloped kingside.
Striking the Center with d4
The alternative d4 carries an engine evaluation of +1.66, challenging Black's grip on the center immediately. Rather than retreating or moving cautiously, White opens lines for piece mobilization. A primary engine line follows d4 d6 Nc3 Bg4 Qd3 Nc6, where White's queen actively repositions to support development while retaining strong central influence.
Quiet Alternatives: King Safety and Solid Setups
White can also prioritize king safety by selecting O-O (eval +1.42), neutralizing potential pins or checks along the open files. Following O-O d6 d4 Be7 Nc3 Nc6, White completes castling and continues development smoothly. More modest options include d3 (eval +1.01), which is illustrated by d3 Nc6 Nc3 Be7 h4 h5, and the retreat Be2 (eval +0.80), followed by Be2 Bc5 O-O d6 c3 Bb6. While playable, these quieter lines grant Black an easier defensive path compared to Nc3 or d4.
What else gets played here
| Move | Evaluation | Played | Games |
|---|---|---|---|
| Nc3Engine pick | +1.56 | — | — |
| d4 | +1.66 | — | — |
| O-O | +1.42 | — | — |
| d3 | +1.01 | — | — |
| Be2 | +0.80 | — | — |
Evaluation in pawns, from White's point of view: + favours White, − favours Black.
More positions in the King's Pawn Game
- Black to playBest movee5Pawn e7 → e5King's Pawn Game1.5B games
- White to playBest moveNf3Knight g1 → f3King's Pawn Game569M games
- Black to playBest moveNc6Knight b8 → c6King's Pawn Game: Leonardis Variation40M games
- White to playBest moveNxe5Knight f3 → e5King's Pawn Game: Busch-Gass Gambit21M games
- Black to playBest moveNf6Knight g8 → f6King's Pawn Game: Napoleon Attack14M games
- White to playBest moveBc4Bishop f1 → c4King's Pawn Game: Wayward Queen Attack12M games
Frequently asked questions
What is the best move for White in the King's Pawn Game: McConnell Defense?
White to play. Stockfish recommends Nc3 (Knight b1 → c3), evaluated at +1.56: White has a large advantage.
How often does this position occur?
This position has been reached 65K times in the opening book.