Scotch Game: Lolli Variation: what should White play?
- Games played
- 204K
- To move
- White
- Evaluation
- +1.23
- Depth
- 20
Game counts: Lichess opening book. Move ranking and evaluation: Stockfish. How this page is built
White to playPosition before the recommended move. Green arrow: the recommended move.
One way to reach it: 1. e4 e5 2. Nf3 Nc6 3. d4 Nxd4 4. Nxd4 exd4 5. Qxd4 Be7 6. Nc3 Nf6 7. Bf4 d6
FEN
r1bqk2r/ppp1bppp/3p1n2/8/3QPB2/2N5/PPP2PPP/R3KB1R w KQkq -Understanding the position: O-O-O and the alternatives
In the Scotch Game: Lolli Variation, the primary and most effective move for White is O-O-O. Castling queenside immediately activates the d1 along the central file, safeguards the king, and prepares an aggressive pawn storm on the kingside against Black's castled position. Modern evaluation rates O-O-O at +1.23, making it the clear theoretical standard.
The strategic focus of castling queenside
Opting for O-O-O represents the overwhelming consensus in practical play, chosen in 88.7% of the 203,575 games recorded at this position. White scores 61.9% from this continuation by setting up opposite-side castling dynamics. The engine's illustrative continuation runs O-O-O O-O f3 a6 g4 b5, where White immediately commits pawns forward on the kingside while Black attempts counterplay on the opposite flank.
Popular move-order alternatives
White occasionally alters the move order by playing f3 first, which appears in 6.1% of recorded games (12K recorded) with an evaluation of +1.21 and a 63.5% score for White. This move directly transposes into similar structures via f3 O-O O-O-O a6 g4 b5, merely solidifying the e4 pawn prior to committing the king. Another solid alternative is Be2, recorded in 5.2% of games (11K recorded) with a +1.03 evaluation and a 63.6% score, leading toward Be2 O-O O-O-O Be6 f3 a6.
Sidelines with kingside initiative
Less conventional moves such as h4 and Rg1 retain positive evaluations of +1.05 and +0.93 respectively. In the line h4 Nh5 Bd2 c6 Be2 Nf6, White gains space on the flank before committing to a king destination. Meanwhile, Rg1 anticipates mutual opposite-side castling, as seen in Rg1 O-O O-O-O Be6 f3 c6, preparing a direct kingside advance supported by the rook.
What else gets played here
Move choices from 204K games in the opening book, with the engine's evaluation of each.
| Move | Evaluation | Played | Games | White score |
|---|---|---|---|---|
| O-O-OEngine pick | +1.23 | 181K | 62% | |
| f3 | +1.21 | 12K | 63% | |
| Be2 | +1.03 | 11K | 64% | |
| h4 | +1.05 | — | — | — |
| Rg1 | +0.93 | — | — | — |
Evaluation in pawns, from White's point of view: + favours White, − favours Black. White score: White's wins plus half the draws, over the games where that move was played and the result is known.
More positions in the Scotch Game
- White to playBest moveNxd4Knight f3 → d4Scotch Game91M games
- White to playBest moveO-OCastles kingsideScotch Game: Scotch Gambit4.66M games
- Black to playBest moveNb8Knight c6 → b8Scotch Game4.60M games
- White to playBest moveNxd4Knight f3 → d4Scotch Game: Relfsson Gambit3.18M games
- White to playBest moveBc4Bishop f1 → c4Scotch Game2.35M games
- White to playBest movec3Pawn c2 → c3Scotch Game: Haxo Gambit1.67M games
Frequently asked questions
What is the best move for White in the Scotch Game: Lolli Variation?
White to play. Stockfish recommends O-O-O (Castles queenside), evaluated at +1.23: White is better.
How often does this position occur?
This position has been reached 204K times in the opening book.