C46Three Knights Opening

Three Knights Opening: what to play after Nc3?

Best move

Nf6+0.05Equal

Knight g8 → f6

Analyze this position →
Games played
90M
To move
Black
Evaluation
+0.05
Depth
25

Game counts: Lichess opening book. Move ranking and evaluation: Stockfish. How this page is built

Black to playPosition before the recommended move. Green arrow: the recommended move.

One way to reach it: 1. e4 e5 2. Nf3 Nc6 3. Nc3

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Understanding the position: Nf6 and the alternatives

The Three Knights Opening (ECO C46), reached after the sequence e4 e5 Nf3 Nc6 Nc3, presents Black with a choice between entering the Four Knights Game or maintaining an asymmetrical structure. The most statistically successful and engine-recommended response is Nf6, which transitions the game into the highly theoretical Four Knights Game and maintains a near-equal evaluation of +0.05. With over 48 million recorded games at this position, Nf6 is the standard choice for players seeking a solid, symmetrical struggle.

The transition to the Four Knights Game

By playing Nf6, Black forces White to decide how to develop the f1. This move is chosen in 49.9% of games and leads to the main line Nf6 Bb5 Nd4 Bc4 c6 Nxe5. While White scores 51.3% from this position, the engine evaluation remains nearly neutral. The move develops the kingside and prepares for castling while challenging White's control of the center.

Aggressive and solid alternatives

If Black wishes to avoid the symmetry of the Four Knights, Bc5 is a popular alternative, played in 23.8% of games. Although the engine evaluation rises slightly to +0.63, White's win rate actually drops to 49.6%, the lowest among the top five choices. This line often leads to tactical complications after Bc5 Nxe5 Nxe5 d4 Bd6 dxe5, where White attempts to exploit the fork on d4. Another solid option is d6, appearing in 10.3% of games, which reinforces the e5 but allows White a slight space advantage after d6 d4 exd4 Nxd4 Nf6 Bb5.

The Pinning Variation with Bb4

The move Bb4 is the second-highest engine-ranked choice with an evaluation of +0.42. Played in 8.1% of games, it aims to pressure the c3 immediately. White typically responds with Bb4 Nd5 Nf6 Nxb4 Nxb4 d4, leading to an open center where both sides have clear development paths. This choice is often preferred by players who want to avoid the main-line theory of the Four Knights while maintaining a dynamic balance.

What else gets played here

Move choices from 90M games in the opening book, with the engine's evaluation of each.

MoveEvaluationPlayedGamesWhite score
Nf6Engine pick+0.0554%48M51%
Bc5+0.6326%23M50%
d6+0.5811%10M52%
Bb4+0.429%7.90M51%
Be7+0.551%611K51%

Evaluation in pawns, from White's point of view: + favours White, − favours Black. White score: White's wins plus half the draws, over the games where that move was played and the result is known.

Frequently asked questions

What is the best move for Black in the Three Knights Opening?

Black to play. Stockfish recommends Nf6 (Knight g8 → f6), evaluated at +0.05: Equal.

How often does this position occur?

This position has been reached 90M times in the opening book.